Wednesday 29 September 2010

ALPHA FREAKIN' 0.1!!!!1

We made it! We have our very first stage in the game! It's... it's so beautiful. ;_;

I'll add more enemies to the stage, as there are only 3 at the mo'.


Monday 27 September 2010

Ok. Completely dead now.

Heh...

Ok, all the graphics are in, all the glitches related to dying have been eradicated and the wolves swap bear if the bear they were attacking died.

Here's an image of a dead bear:


Sunday 26 September 2010

The BU is dead.

...

No, seriously.

Ok, fine. The BU bears die in the game now! Health decreases and eventually hits 0 - thus, the injured bear falls down in battle.

Well, the graphics for that have been made, but I haven't actually put the dying in yet.

Saturday 25 September 2010

Bio: Limey Bear

A character created by me back in '08, he attacks his enemies with an axe. Limey Bear never had limey powers - that was Limey Man! Alas, Limey Bear was forgotten, and Limey Man took the scene with his stupidity. But now he's back! And kicks more butt than Limeyman ever did!

Past:

Born a failed clone of Limey Man, he was locked away from daylight - a failed clone. He withheld this torture for about one year, until he was discovered by Bisho-bear and escaped. Since then, Limey Bear has been a strong part of the BU, calling the missions and monitoring it from the BU office.

Present:

Once the original BU members left, Limey Bear was lost. Crime rate was rising around BTC and no one was there to stop it. Hence, Limey Bear re-created the BU by messaging worthy agents. He only acquired three though. Thus, Limey Bear kicked back his chair, thrust open the door to his office and leaped into a plane with his fellow BU members; he'd turned to field work.

Health Glitch =(

Is fixed! Lulz. But it was pretty annoying. Now I've just got to use this same method for each health bar...

Damn.

Thursday 23 September 2010

Saturday 18 September 2010

Ahoy!

Avast! It be talk like a Pirate Day! Ya young scallywags!

Enemies?

Ok, today I'm going to talk about one of the main enemies in the game.

Name: Wolf

Bio: The wolves have no obvious past. Well, a past that the BU know nothing about anyway. They inhabited in a forest and - using a castle as their stronghold - set about taking it over. The wolves wear a special armour with protects them from minor damages caused by foes. This obviously proved useful, as when the BU got there, the forest was empty besides these gallant warriors. They didn't take a liking to the BU, and decided to do all they could to eradicate them.



Friday 17 September 2010

New Pages!

I added a Games page and an Author Page. The BU game will go on the Games page when it's done. :3

EDIT: Design updated too! I'm going to add an image header when I've made one.

Game info!

Hey guys! In this post, I'll talk a bit more about what the game's like, so let's begin:

The game isn't like the other BU missions, in which you use the mouse to click on the direction you want the bear in question to go. This, is more hands on. For starters, you can pack away that mouse of yours - it won't be needed. The whole game (excluding buttons in the loading screen) will be controlled via the keyboard. But... how does that work then? I mean, BU games are all mouse games, how do we make them go right? Or left? Well...

BRAWLER.

Yep! That's right! This game isn't like the traditional Warbears game or anything. It's completely different. You've gotta smash your way through enemies. But, as we're not just into random bashing throughout the whole thing, we plan on adding fun puzzles as well, to make you wonder "Wtf, how do I do this shizzle?!". Not sure quite how that's going to work yet, but we'll find a way...

Next, the character controls. We pushed ourselves to the limits here. Instead of controlling just one measly BU member, instead you control ALL 4 OF THEM. Yes, that's right; 4. But surely that'd get complicated? Not really. The BU are well trained, and follow you when there's no battle going on. When battle does occur however, we hope to make the BU members disperse and attack enemies that oppose them. Yum.

And that's it for this post! When more things are decided/have been created/I've stopped playing Half Life, I shall inform you. Ciao!

Sunday 12 September 2010

Revealed!

A new BU game. =O

Anyway, we're very far into production. It'll only take a few weeks or something to pull it all together. Information on the game can be found HERE.

Anyway, as a little treat for actually visiting my blog (hey Captin...), here are some images:



Saturday 11 September 2010

Revealed soon!

Been working my ass off, and so have the other guys to get somewhere where we feel it's safe to announce. And now we are very close to it. Stay tuned!

Saturday 4 September 2010

Busy!

Been busy with some guys creating a different game! Can't tell you what the game is mind, until a trailer or a demo or something is going to be released. So, I'll see you then!