Sunday 28 November 2010

NOSCHOOLNOSCHOOLNOSCHOOL

NOSCHOOLNOSCHOOLNOSCHOOLduetosnow!

Learning!

I've been learning some new AS3 techniques that could well be incorporated in any future games of mine!

One of them being particularly useful. No spoilers on this, though. :P

Thursday 18 November 2010

New app!

Hey! Sorry about going with no updates for a while, been busy working on a quick app for Comic makers on Warbears!

Idlerpoof is an application for removing idlers from view when creating a comic. It also works for people who just constantly bug you about being in the comic and such.


There's a little demo for you guys to watch. :P

Download link is in the Games section!

Thursday 11 November 2010

Upgrade menu development!

Right, I'm just posting this so I know what to put in. :P

Upgradable items:

Health Upgrade
Damage Upgrade
Speed Upgrade
Jump Height Upgrade

Everything will be bought with upgrade points - one received per wave completion. Everything will have about 3 upgrade stages. Prices for each upgrade will differ.

Once the thing has been made, I'll get you guys a screenshot!

All better!

I took my mental medicine and all is working, now!

P.s. Sorry about the double post. xD

Wednesday 10 November 2010

Under-estimated...

Haha, I under-estimated the waves thing, the retarded thing won't work. xD

I'll find the problem after a lot of stressful retardedness. Should be fun.

Under-estimated...

Haha, I under-estimated the waves thing, the retarded thing won't work. xD

I'll find it after a lot of stressful retardedness. Should be fun.

Sunday 7 November 2010

50th post!

I just noticed that this post would be my 50th! Woooooow. Now for a speech!

When I first started this blog back in the ye olde days of February 2009 I honestly didn't really expect this blog thing to work. I believed no one would ever read it. I was right. Thus, I left the blog for dead for over a year, until July 2010...

July brought on a new era for me. I remembered this blog, and decided to check it out. In the process of this, I also decided to make a new post about the game I was making at the time. That turtle game (which by the way, is extremely close to completion, I just need to finish it up a little) started the blog up again.

From then on, I have been posting frequently. Although it doesn't say I have many followers (only 2, excluding myself) I do know that people visit the blog to check on stuff.

Finally, in October, I released a game. It was well received, which I loved.

All in all, thanks guys! =D

Boing!


Ohhhhhh yeeeeeeaaaaaah. You like the trail effect on it, too? :P

Haha, man!

Well, a lot of people have said I should put OMG! ZOMBIES! onto Kongregate! But, I do not feel it is good enough for Kong at the moment. Thus, I have decided to add more features to it. Here's a list that Pete and I devised:

STUFF TO ADD

Multiple enemies
Waves
Jump
Upgrade menu (damage, jump height, run speed, health points)
2 player
Kong API (scoreboard, badges)

Some of those things will be easy to add (Jump, waves), whereas others... not so easy (upgrade menu, 2 player).

I'll provide lots of pictures of my progress and stuff as I make the game Kong, and Newgrounds, worthy!