Saturday, 9 July 2011

Menu pretty much done!

The menu is practically done now, minus background images - these will be screenshots from the finished game. =)

I'm not sure what to aim to complete now... I guess getting the player functioning properly?

Monday, 27 June 2011

104th post?!

Damn, I totally missed the 100th blog post!

Ah well, we celebrate now. =D

Update on the menu!


That's how it's looking so far. There is still a background and some other stuff to add to it, however. I just needed a rest. :P

Quick note: the menu is no longer controlled by the mouse - instead you use the arrow keys to scroll through the options. :3

Saturday, 25 June 2011

Riddled with bugs...

There are a few bugs that I'm having to sort out that are rather irritating. Although, they're bugs that appeared when I added new content, so it's not that bad.

Right now I'm taking a break from bug fixes, and I'm working on the main menu design. As of now it doesn't look too nice, so it needs sorting out pronto. What I have now is just a simple place-holder:



I threw this together about a month back now just so when I opened the game it wasn't utterly disgusting. But I can do better now.

Thursday, 23 June 2011

Update!

Haven't posted in a while, but I'm still working on it! ;P

Have an image:



Yes! Foregrounds! The editor is practically complete now, minus a few bugs and of course there's lots of graphics to keep adding in when I want new stuff in. All is working well though! The foreground allows me to make some more interesting levels. Right now there aren't too many blocks to choose from, but there will be more when I need them!

Until then, bug fix time!

Saturday, 14 May 2011

What type of game?

Well, since I haven't really had time to do too much work on the game, I've been thinking about what kind of game it could be. Here are the sort of things I've thought about:

STORY BASED GAME
DEFEND YOUR BASE GAME
PUZZLE GAME

With the story based thing, you could have a campaign thing where you run through levels killing enemies, solving puzzles - that sort of thing. At first, I thought this would be a pretty good idea - however, I haven't really been building my game towards that - levels are fixed to the screen, therefore I couldn't have large level areas. I've not allowed for cut-scenes or speech either.

However, defend your base type thing seems more plausible. Levels can be fixed to a point with this. The whole array based system could also mean the player could obtain blocks (not sure how) and place them themselves - therefore making it more sandbox. It would also allow for a lot of replay value, and people could create levels for themselves extremely easily. It'd also mean an easier job for me to actually make it all.

Now, for puzzle, I wouldn't want to make a stand-alone puzzle game. Although, I can tie puzzle elements into it, or use certain... upgrades (?) so that the player can have tactics rather than just run-and-gun.

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There are a few definite things I want in the game, though.

WEAPONS
CHARACTERS
CUSTOMISATION

I definitely want weapons - I've always wanted to have a game in which you can blast enemies to pieces. However, I don't want it to be run and gun. I want there to be a lot of tactics and things. To do this, I'm thinking of adding realism to it - you can only take a few bullets before you cop it. If I do this, I will make sure health regenerates. Enemies will also be like this (probably no health regeneration for them, though).

By characters, I mean characters that the player can unlock and play as. I'm not sure if the characters will just mean a graphical change, though. I may add abilities to the characters (and an option to turn abilities off).

Customisation! Everything to do with it. Make pretty weapons (:D), pretty character stuff (Shades, anyone?) and a whole heap of stuff which will probably get put in when I see an opportunity.

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Well, that's what I've been thinking about lately! But for now, I need to carry on with graphics...

Friday, 6 May 2011

Baaack!

Ok, I have actually been back for a while, but it's exam season, so I've been revising and things! Anyway, due to that, not much has been going on. I've done a few graphics and whatnot (for the foreground layer - that's my next objective!) and I've also done some glitch busting; tedious as hell. Ah well. Hello random new follower! =D