STORY BASED GAME
DEFEND YOUR BASE GAME
PUZZLE GAME
With the story based thing, you could have a campaign thing where you run through levels killing enemies, solving puzzles - that sort of thing. At first, I thought this would be a pretty good idea - however, I haven't really been building my game towards that - levels are fixed to the screen, therefore I couldn't have large level areas. I've not allowed for cut-scenes or speech either.
However, defend your base type thing seems more plausible. Levels can be fixed to a point with this. The whole array based system could also mean the player could obtain blocks (not sure how) and place them themselves - therefore making it more sandbox. It would also allow for a lot of replay value, and people could create levels for themselves extremely easily. It'd also mean an easier job for me to actually make it all.
Now, for puzzle, I wouldn't want to make a stand-alone puzzle game. Although, I can tie puzzle elements into it, or use certain... upgrades (?) so that the player can have tactics rather than just run-and-gun.
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There are a few definite things I want in the game, though.
WEAPONS
CHARACTERS
CUSTOMISATION
I definitely want weapons - I've always wanted to have a game in which you can blast enemies to pieces. However, I don't want it to be run and gun. I want there to be a lot of tactics and things. To do this, I'm thinking of adding realism to it - you can only take a few bullets before you cop it. If I do this, I will make sure health regenerates. Enemies will also be like this (probably no health regeneration for them, though).
By characters, I mean characters that the player can unlock and play as. I'm not sure if the characters will just mean a graphical change, though. I may add abilities to the characters (and an option to turn abilities off).
Customisation! Everything to do with it. Make pretty weapons (:D), pretty character stuff (Shades, anyone?) and a whole heap of stuff which will probably get put in when I see an opportunity.
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Well, that's what I've been thinking about lately! But for now, I need to carry on with graphics...
I like the idea of being able to place a certain number of blocks to solve puzzles.
ReplyDeletePerhaps integrate enemies as well, which the player has to deal with to stop them ruining the course?