Monday, 17 October 2011

Woops!

Haven't posted here in a while. Here's an update on what's been going on:

Chromobox:

I improved the editor. It's still a little buggy, but this new system makes it SO easy to add blocks. I'm incredibly happy I did it.

Other:

I was ill for 4 days, and in that time I thought I'd go ahead and make OMG! ZOMBIES! 2. And I practically finished it in those few days! However, a bunch of bugs arose, so I had to remove the download link for a while. It's almost fixed now, so I'm cool.

Saturday, 24 September 2011

Just finishing the editor up...

After adding all of the Beta stuff, I realised I should probably rehash something with it, which will make updating the editor a whole lot easier later on.

Right now I have a really cheap system for adding new blocks to the editor which takes ages to update and things, so I'm going to redo it so the game sorts, orders etc automatically. This should be fun...

Thursday, 22 September 2011

Got bored, did some Pixel Art


It's a wallpaper specifically for my computer, btw. I guess you could customise it yourself if you REALLY wanted to.

EDIT: Here's a direct link to the image, as blogger is being a dick: http://img836.imageshack.us/img836/7136/cavewallpaper.png

Tuesday, 6 September 2011

Closed Beta - Editor

I've been having a closed beta for the editor in the game. Quite a few things have cropped up (no glitches, but a lot of improvement ideas). I'm doing the editor beta now as I want the beta to be perfect for when I start making levels for the game.

Here are the things that have come up:

-Add an error message to the loader if something fails to load
-Increase transparency of hidden panels
-Make it so you can't put words in the money box
-Add a "clear all" button
-Add name boxes when items are scrolled over

Some of them I have implemented. Others, not yet. I'm looking forward to the editor being complete, though. =D

Thursday, 25 August 2011

Saving and loading with the editor

I've had one hell of a time updating the editor, most of all with the saving and loading part of it.

Saving was fairly simple. It just exports an array (in a dynamic text box) which you can then copy and paste anywhere. However, the loading wasn't as simple. When I came up to it, I realised that I didn't actually know how to take data from an input text field and turn it into an array. After a quick Google, I decided on using the ".split();" method. Basically, it divides a string (for instance, a sentence) into letters. This was perfect for the loader, as it just split up the inputted data into readable chunks.

However, the next problem was much worse. I realised after discovering some bugs that the ".split();" method turned all of my number values into text values, which meant I couldn't put in a much needed "+1", as it just came out as "31" (that is the number gained from the .split(); method (3) and the +1).

I eventually found a solution by reworking some stuff, but God. Gave me a headache.

Wednesday, 17 August 2011

Character Creation Update!

Been working quite a bit on getting the character creation sorted. You can now choose your character's hat/hair, his facial features, his head colour, his body colour and his leg colour. Here are a few images of it:





The graphics aren't final; they'll be going through some changes. A lot more hats/hair and faces will be added as well. You'll notice the big "SECRET!" area - that's something else that I've been working on, but I'm keeping it secret until a later date. :3

Sunday, 14 August 2011

Holiday, customisation, poster

A lot's been going on since last post! I went on holiday for 2 weeks and didn't tell anyone, which is why there has been a sudden lack of posts.

On the theme of game development, I've been progressing with the character customisation screen. It's working great at the moment - all I have to do now is program the colour pickers in.

I also made a poster yesterday:


Nifty! Just some editing practice based on a friend's comic.