Thursday, 22 September 2011

Got bored, did some Pixel Art


It's a wallpaper specifically for my computer, btw. I guess you could customise it yourself if you REALLY wanted to.

EDIT: Here's a direct link to the image, as blogger is being a dick: http://img836.imageshack.us/img836/7136/cavewallpaper.png

Tuesday, 6 September 2011

Closed Beta - Editor

I've been having a closed beta for the editor in the game. Quite a few things have cropped up (no glitches, but a lot of improvement ideas). I'm doing the editor beta now as I want the beta to be perfect for when I start making levels for the game.

Here are the things that have come up:

-Add an error message to the loader if something fails to load
-Increase transparency of hidden panels
-Make it so you can't put words in the money box
-Add a "clear all" button
-Add name boxes when items are scrolled over

Some of them I have implemented. Others, not yet. I'm looking forward to the editor being complete, though. =D

Thursday, 25 August 2011

Saving and loading with the editor

I've had one hell of a time updating the editor, most of all with the saving and loading part of it.

Saving was fairly simple. It just exports an array (in a dynamic text box) which you can then copy and paste anywhere. However, the loading wasn't as simple. When I came up to it, I realised that I didn't actually know how to take data from an input text field and turn it into an array. After a quick Google, I decided on using the ".split();" method. Basically, it divides a string (for instance, a sentence) into letters. This was perfect for the loader, as it just split up the inputted data into readable chunks.

However, the next problem was much worse. I realised after discovering some bugs that the ".split();" method turned all of my number values into text values, which meant I couldn't put in a much needed "+1", as it just came out as "31" (that is the number gained from the .split(); method (3) and the +1).

I eventually found a solution by reworking some stuff, but God. Gave me a headache.

Wednesday, 17 August 2011

Character Creation Update!

Been working quite a bit on getting the character creation sorted. You can now choose your character's hat/hair, his facial features, his head colour, his body colour and his leg colour. Here are a few images of it:





The graphics aren't final; they'll be going through some changes. A lot more hats/hair and faces will be added as well. You'll notice the big "SECRET!" area - that's something else that I've been working on, but I'm keeping it secret until a later date. :3

Sunday, 14 August 2011

Holiday, customisation, poster

A lot's been going on since last post! I went on holiday for 2 weeks and didn't tell anyone, which is why there has been a sudden lack of posts.

On the theme of game development, I've been progressing with the character customisation screen. It's working great at the moment - all I have to do now is program the colour pickers in.

I also made a poster yesterday:


Nifty! Just some editing practice based on a friend's comic.

Saturday, 23 July 2011

What I've been doing...

Well, I've sorted out a load of character sprites and whatnot, which are looking pretty good. I've also been developing the character customisation screen, which is one boring task. D:

Saturday, 9 July 2011

Next on the agenda!

Ok, had a little time to think what's up next, so here I go:

Next comes character customisation. I've made quite a few sprites for the characters, but I want a lot more, so there's lots of combinations and uniqueness! Here's a list of things that need doing:

- Create a character customisation screen
- Enable character placement in the editor
- Create lots of sprites for the characters

So there's lots of drawing and programming for this one. Yum.