Thursday, 17 March 2011

My head hurts... D:

Been spending so much time eradicated glitches from my game so far. It makes my head huuuurt.

Anyway, since last time a lot has been done. The box now spawns according to array data, I created belts that go left and right, I created normal blocks (for scenery or to block the way) and breaking blocks (break when you move over them - these took at least 4 hours to get in as they caused so many problems...). There's about 300 lines of code altogether now, which is a lot for something that isn't even a quarter of the finished product. Oh well. Have an image:


Tuesday, 15 March 2011

Happy with myself =)

Woo! It worked! I'm making a game! This game will take a lot longer than the previous lot, though. It's going to be bulging with content. So far, I've been making myself a level builder (the game's having levels). It's working well so far! It's all done with arrays and stuff (can be either a pain or really useful); here's an image:



Monday, 14 March 2011

Truth be told...

Ok, truth be told: I've been lazy.

I've been trying to create a game, but every time I come to Flash, I immediately close the window thinking "I can't be bothered". I'm ashamed of it - it's the incorrect attitude. So, to make sure I make a game, I'm posting here.

So there. x3

Friday, 25 February 2011

Been recording!

Ok, so I have a bunch of videos ready for release and whatnot. At the moment I'm sorting some stuff out, but whatever!

I did have some sound problems within the game I chose, but I decided not to scrap the videos, seems as I got quite far. The sound improves later on! Now, until it's all sorted - bye!

Sunday, 13 February 2011

New computer!

I'm typing this on my new computer, which just so happens to be a BEAST. Stuff runs so quickly on it!

Right now, I'm about to play some Half Life, so ciao!

Saturday, 12 February 2011

Awesome game time!

I've been playing another awesome game! Sierra 7 is an FPS (like time crisis, so it plays out sequences instead of you moving around) with lots of weapons, missions and challenges! Every time you play a mission, enemies are randomly placed, so you have no idea where they'll be. The game is in full vector 3D (it looks stunning), superb sound and great voice overs as well!

You unlock weapons by achieving medals or just completing whatever the weapon unlock requires (such as 50 headshots). Each gun has different stats - you unlock better weapons as you progress!

When in a mission, you are allowed two weapons - A primary weapon (usually a rifle) that has a limited amount of clips, and a secondary weapon (a pistol) with unlimited ammo.

It's a Simon Hason game (he does awesome 3D FPS stuff), so you know it'll be good. :)


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I'll stop drooling over that game now, and get down to business. I haven't released a game in a while, and I'm not making any promises that one's coming soon, either. However, I have been creating something. What I was think was, I could release the game in Alphas, so I feel something is achieved every time I update it, rather than getting bored of making it.

Secondly, MY BIRTHDAY IS TOMORROW. WOO.

Friday, 4 February 2011

A new drawing!

I really need to post more often. Well, to break up the lack of posts, here's a new drawing:


This is a blocky, pop-arty drawing of a hand holding a gun that has just been fired. I used the same style of background from the Toast Man drawing, but included some half tones in the bottom left and top right corners. Done in Flash and Photoshop.