Friday, 29 October 2010
Thursday, 28 October 2010
Final Touches!
We're just finishing off the game today with some final touches. Can't wait for release tomorrow. =D
Tuesday, 26 October 2010
Testing and improvements
Sobchak and I have been testing the game pretty thoroughly and picking out glitches/places that could be improved.
He's been a great help and has provided some great ideas for the game. Which have now been implemented.
THANKS SOB!
He's been a great help and has provided some great ideas for the game. Which have now been implemented.
THANKS SOB!
More stuff?!
Spent most of the day putting even MORE stuff into the game!
You can now unlock HATS! Hats are achieved by killing a certain number of zombies; you'll find out how many yourself. There are 6 hats - yellow hat, red hat, blue hat, green hat, black hat and white hat. Right now I'm creating the hat selector, so if you achieve a new hat, but it's not... uh... "stylish" then you can just swap back to a different hat.
Other stuff? You'll find out when the game's released. ;)
Monday, 25 October 2010
Finished!
I finished the Halloween game! It's set to release on the 29th of October - 2 days before Halloween.
Just to tire you over until then, have some images and info on the game. :3
The game is called "OMG! ZOMBIES!". You can tell why because of the second image (by the way, my brother set that highscore).
The point of the game is to achieve the highest score you can! You accomplish this by shooting down zombies and rescuing scientists - which is pretty darn hard to do.
The highscore is saved, as is your total amount of zombies killed (this is of all time) and total amount of scientists killed (of all time as well). Why a scientists killed counter? Well, you get to see how much of a failure you are for killing one; the first image states how you can get 500 points for saving one!
Well, that's all for now. Can't wait for feedback on the game. =D
EDIT: Thrashed his score with 4051!
Sunday, 24 October 2010
And that's how it's done...
Saturday, 23 October 2010
Halloween?!
Wow nelly, I didn't realise it's a week until Halloween! I'll see if I can make something quick for it.
Tuesday, 19 October 2010
Ohai...
Yeah, haven't worked on the game for a few days. But Half Term is next week, so I'm hoping to get something done then. Danke!
Friday, 15 October 2010
Thursday, 14 October 2010
Tuesday, 12 October 2010
Monday, 11 October 2010
Sunday, 10 October 2010
Alpha 0.2!
Wow. I remember Alpha 0.1... seems so long ago. *drys eyes*
Well yeah, we're at 0.2 now. We can mainly focus on the other stages in the game. Not sure how long that'll take, but hopefully not too long.
After that, it's just sound.
The menu is complete!
Pft, finally. Now that that's done, I can focus on further stages in the game. I know for a fact I'm going to get some major headaches from this...
Saturday, 9 October 2010
Friday, 8 October 2010
Menu Update!
Sorry about the lack of posting, been dealing with personal stuff. Anyway, I came across a glitch in the menu, but it's all working smoothly, now. Time to complete that darned thing!
Monday, 4 October 2010
Drawing!
We've been drawing stuff on paper recently as extras for the game! Poison's drawn a whole range of stuff, while I've just been drawing my axe. It's pretty fun, to be honest.
Saturday, 2 October 2010
Woo!
Damn!
I forgot our internet cuts out at 11:30pm. Ararararara.
We got some graphics and stuff done before then, though. It wasn't completely useless.
Friday, 1 October 2010
Menu...
Random house party is being thrown by my parents, can't get to sleep, making game menu with Knyh to pass the time until the party is over.
Speed creating, in other words.
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